| Cost |
Powers |
END |
| 22 |
Cell Walls: Resistant Protection (13 PD/13 ED) (39 Active Points); Partial Coverage (covers 16 sq. meters; -3/4) | 0 |
| 23 |
Cell Walls: +40 BODY (40 Active Points); Partial Coverage (covers 16 sq. meters; -3/4) | |
| 12 |
Communications Suite: High Range Radio Perception (Radio Group) | 0 |
|
Intruder ID System, all slots OAF Immobile (-2) | |
| 3 |
1) X-Ray Stations: Penetrative with Normal Sight (10 Active Points); OAF Immobile (-2), Extra Time (Extra Segment, -1/2) | 0 |
| 3 |
2) DNA Scanner: Detect Authorized DNA Sequence 16- (Unusual Group) (10 Active Points); OAF Immobile (-2), Extra Time (Extra Segment, -1/2) | 0 |
| 17 |
Security Cameras: Clairsentience (Sight And Hearing Groups), 2 Perception Points, Reduced Endurance (0 END; +1/2) (52 Active Points); OAF Immobile (Cameras; -2) | 0 |
| 35 |
Stun Guns: Blast 12d6 (60 Active Points); OAF Immobile (Guns; -2), 16 Charges (-0) Notes: (x8 number of items) | [16] |
| 12 |
Backup Power Generator: Endurance Reserve (100 END, 5 REC) Reserve: (29 Active Points); OAF Immobile (Generator; -2) | 0 |
| 10 |
Medical Room: Healing BODY 6d6 (60 Active Points); Extra Time (1 Hour, -3), OAF Immobile (Medical Equipment; -2) | 6 |
| 1 |
Elevator (1 Active Points) | 0 |
| |
| Perks |
| 20 |
Location: City; Modifier Underground |
| 43 |
Angel: Computer |
| |
| Skills |
| 9 |
Disguised Entrance: Disguise 12- |
| 7 |
Good Locks: Lockpicking 11- |
| 7 |
Improved Security Systems: Security Systems 11- |
| 7 |
Criminology Lab: Criminology 11- |
| 7 |
Unassigned Lab: Skill to be determined 11- |